AntiProcess:Bonding

‘AntiProcess:Bonding’ was an audio-visual performance that was one of my initial attempts at exploring the idea of combining video games and audiovisual art. Centring on a fictional virtual world, its aim was to create an abstract reality; a schizophrenic simulation of an ambiguous and chaotic place that adapts to the player’s actions.

The project was exhibited at the Talbot Rice Gallery in May-June 2018


Clip 03



Images:

Screenshot 01


AntiProcess:Bonding image

Screenshot 02


AntiProcess:Bonding image